I,BALL BY FIREBIRD (1987)
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Original game: Andrew Betts

The crazy hack
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IBALLREV+35D crazy trainer hack is the standard game of I,Ball by Firebird but with additional 35 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  1 = "I-BALL!"
  2 = "OH NO!"
  3 = "GAME OVER"
  4 = Freeze Timer
  5 = Unfreeze Timer
  6 = Infinite Lives ON
  7 = Infinite Lives OFF
  8 = Invincibility ON
  9 = Invincibility OFF
  0 = Level Skip Backwards
  + = Level Skip Forwards
  - = Level Complete
   = Game Ending
  W = Through Walls ON*1
  E = Through Walls OFF
  R = Warp to Level End
  T = Obtain Turbo Boost
  Y = Obtain Single Laser 
  U = Obtain a Smart Missile*2
  I = Obtain Bullet Spray
  O = Turn on Electro Shield
  P = Double Laser Spray*3
  @ = Obtain Molecule Bomb*4
  * = Obtain Super Brakes
  A = Obtain Laser Cooling Unit
  S = Obtain Rainbow Laser
  D = Screen Colour
  F = Scenery Colour 1
  G = Sprite Colour 1
  H = Sprite Colour 2
  J = Sprite Colour 3
  K = Sprite Colour 4
  L = Slow Down Music*5
  : = Speed Up Music*5
  ; = Normal Speed Music


Notes
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*1 Remember to turn this off (using 'E') when you reach the end of the level! 
*2 Press [SPACE] to activate missile
*3 Ensure you have activated the Single Laser first [Y]
*4 Press [M] to activate Molecule Bomb
*5 Ensure you select MUSIC from the main menu first!

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The game
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The totally evil Terry Ball has captured your Spherical pals:- Lover Ball, Eddy Ball, Glow Ball, and No Ball. Armed with only a bubblegun, you must enter Terry Ball's domain and struggle through the sixteen defence zones. You will find a pal to rescue at the end of every fourth defence zone. Each zone will offer a constant barrage of obstacles  glowing ones are electrified and will electrocute your ball on contact. Terry Ball has also populated these zones with nasties as doughnuts, microwave ovens and roulette wheels which are harmless when they first appear but become highly dangerous when they stop flashing. However, do not despair, for as you negotiate these deadly zones, POWER DISCS will be created. If your ball picks one up, he will receive either a piece of weaponry or a bonus of some kind.  Weaponry is shown as a series of icons to the right of the screen. These are TURBO BOOST, HORIZONTAL LASER, SMART MISSILE, BULLET SPRAY (Front and Rear Bubbly Gun), ELECTRO SHIELD, LASER SPRAY (Left and Right Lasers), MOLECULE BOMB (Nullifies Electrical Obstacles), SUPER BRAKES, LASER COOLING UNIT, RAINBOW RIPPLE LASER.

When you start the game a POWER DISC will instantly appear on the screen. Pick this up for TURBO BOOST. Now progress upwards through the first zone. If you let your bubblegun fire for too long then it will overheat and you	will have to wait for it to cool down. Every time you die you will lose   a piece of weaponry. As you progress through the levels, some FAULTY DISCS will start to appear These discs make movement even harder. Finally, on the twentyseventh POWER DISC, you will get the ultimate weapon PICK IT UP FOR RAINBOW RIPPLE LASER.


Controls
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Joystick in port 2.
[SPACE] Smart Missile
[M] Molecule Bomb
[N] Pause/Unpause

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Stephen Robertson
       Intro music: Richard Bayliss

June 2013